THE TEACHER'S MANUAL

EVERY JOB IS FOUR MOVES.

He calls it the IDEA Doctrine. Select a letter to read the phase.

I
PHASE 01 / 04
INTEL
STUDY THE MAP
▸ THE COST OF NOISE

THE CHAOS LADDER

Every mistake has a number. The city adds them up, and every two points sends a fresh wave from the precinct doors.

WHAT ADDS UP
Any stray shot+1
Hit a civilian+2
Every 2 chaosA WAVE
Reinforcements1 + LVL + CHAOS
CHAOS 9 · MANHUNT
"That's ENOUGH. Manhunt in effect." Every unit in the district, plus the precinct's whole bench. There is no talking your way down from here.
NIGHT RULES

MAKE MORE DARK.

Lit zones expose you; unlit ones hide you. Shoot out the lamps to grow the shadow — and he reroutes through what light is left. The dark is a tool, if you know how to hold it.

FIRE & RELOCATE

THEY SWARM THE SHOT.

Every free unit converges on where your round came from, circling it in tightening rings. So your old perch gets swarmed — not your position. Take the shot, then be somewhere else.

▸ THE WHOLE JOB

THREE INPUTS. THAT'S IT.

LEFT CLICK
move / fire
RIGHT CLICK
scope / reposition
THE WHEEL
zoom

Left click, right click, the wheel. Everything else is you reading the map, the light, and the band — and deciding when the street is finally quiet enough.